Black Box

Sara Bezovšek, Dorijan Šiško
Sara Bezovšek, Dorijan Šiško
Black Box

Exhibition
20 August–5 September 2025
Aksioma | Project Space, Ljubljana


Black Box is a manifestation of total algorithmically driven curation, encapsulated in the form of a video game. The intermedia installation codes between the physical and virtual realm, tasking players with exploring the inner workings of a deconstructed recommender system that forms, facilitates and amplifies online identities. In a political environment where the overton window is drastically shifting, the complex relations of different ideologies and identity positions can be difficult to fully grasp. The inherent ability of capital to immediately co-opt any radical thought, politics or cultural expression and encode it in its own axiomatics generates fragmented and niche political identities that generally express their ideological beliefs through aesthetic forms [1]. These are often personalized or augmented individual mods downloaded and installed from the massive library of the database. The database as a model of cultural production and consumption imposes ceaseless recombination, memeing, parodying and remixing of content aggregated and obsessively organized in online threads and wikis [2]. Faced with the influx of paradoxical belief systems in a digital economy of post-truth, a turn towards aesthetics is the only sensible one [3]. If every online interaction is purely performative and post-ironic, memes become the fundamental carriers of meaning, assembled through iconology, propagated by online echo chambers and harnessed as function [4]. Black box is a project deeply rooted in these online communities and memetic dialects, often appearing as if to be in direct conversation with them. It carefully and precisely maps out the current online aesthetic ecosystem and lets the player roam free, learning about and engaging with different distinct types of character builds that algorithmic culture imposes upon our IRL selves. The player will chart out this dense memetic landscape by feeding themselves to different filter bubbles and interacting with diverging pills, creating an aesthetic representation of their internet-mediated worldview. Based on their decisions, interests and exploration the player will be awarded their own custom wojak – a quintessential symbol of the slowly dying deep vernacular web. Black box is thus a critical, faithful and attentive look into the workings of aesthetic dimensions and manifestations of the online contemporary.
– Lea Sande


[1]  Citarella, J. (2022). Politigram & the Post–left.

[2] Azuma, H. (2009). Otaku: Japan’s database animals.. University of Minnesota Press.

[3] Aemmonia, & Xleepyfey. (2024). The Xenofeminist hauntology. In 0nty & Smith (Eds.), Dialogues on CoreCore & the Contemporary Online Avant-Garde.

[4] Whistler, T. (2023). Internet Core. Do Not Research.

THE AUTHORS

Photo: Marijo Županov / Aksioma


Sara Bezovšek is a visual artist working in the fields of internet art, experimental film and graphic design. Her artistic practice is characterized by reappropriation of online and pop cultural materials. Using a dense visual language of references, she taps into the collective imaginarium and constructs engaging narratives that are both a critique and a celebration of the highly saturated online media landscapes we navigate daily.

Dorijan Šiško is an intermedia artist and graphic designer whose practice spans the fields of video games, experimental interfaces, spatial installations, 3D graphics, and digital art. In his practice he explores speculative, post-digital, post-internet, experimental, and critical aspects of art and design. By creating virtual visual-theoretical worlds, his works explore themes such as fringe digital culture, parallel realities, the dark side of the internet, alternative futures of humanity, and post-truth.

CREDITS

Authors: Sara Bezovšek, Dorijan Šiško
Author of the text: Lea Sande

Development: Esben Holk
Music and sound design: ascyth
Additional 3D design: Jaka Juhant
Production of installation boxes: Matic Gselman

Financial support: the Ministry of Culture of the Republic of Slovenia and the Municipality of Ljubljana

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    white t-shirt | white and light pink print | 100% certified organic cotton | PETA-Approved Vegan

    Model: unisex
    Size: XL

    Special Price until 9 July!

    25,00 20,00 € + shipping

    T-shirt of the 16th edition of tactics&practice, the annual discursive programme by Aksioma dedicated to art, society and technology.

    Are You a Software Update? interrogates how software systems govern interaction, perception, and decision-making. The programme considers the logics of participation embedded in platforms, applications, and networked environments, asking where the space for collective organisation and intervention still lies.

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    Silvia Dal Dosso

    Silvia Dal Dosso is an artist, writer and researcher in digital technologies and web subcultures. In 2016, she co-founded Clusterduck, an art collective working in the fields of research, design and transmedia. With Clusterduck, she created and curated collective exhibitions and interactive installations, such as #MEMEPROPAGANDA and Meme Manifesto, and publications, such as The Detective Wall Guide (Aksioma, 2021) and Deep Fried Feels (Nero, 2024). She writes about art and technology (and how to survive it) in INC Longform, Domus, Not Nero and sparse magazines.

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    Authors: Silvia Dal Dosso

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    Part of the series:
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    In collaboration with:
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    Financial support:
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    Sophie Publig, Charlotte Reuß
    Choose Your Avatar – Girlblogging as posthumanist practice

    Workshop
    13 May 2025, 5.00–7.00 PM
    The Academy of Fine Arts and Design, UL, Video, Animation and New Media, Tobačna 5, Ljubljana

    Part of Tactics & Practice #16: Are You A Software Update?


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    Takeaways:
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    Practical tools for storytelling and autotheory to craft new narratives.

    Media-specific techniques to engage with and reinterpret online artifacts, like browser tab histories and Tumblr archaeology.

    Updated insights into the interweaving between personal identity and digital cultures through the lens of the Girl Online.

    Duration: 2h

    Materials and knowledge required:
    No prior knowledge is required—just an open mind and willingness to explore!
    Participants should bring a laptop or tablet for online exploration and writing.
    A notebook or journal is recommended for offline sketching of ideas and reflections.

    Free of charge. Registration required!


    THE AUTHORS

    Sophie Publig is a Senior Scientist and internet archaeologist exploring digital ecosystems. Based at the Weibel Institute for Digital Cultures at the University of Applied Arts in Vienna and affiliated with the Critical Media Lab in Basel, she researches and teaches on memes, critical posthumanism and digital occultism, with a focus on unearthing the symbiotic relationships between technology, culture and the environment. Her 2023 dissertation on the history of internet memes will be published by punctum books in the coming year. In collaboration with Charlotte Reuß, Sophie has been working on the research project @weareallgirlsonline since 2024.

    Charlotte Reuߑs research explores digital cultures, copyright, and the commodification and accessibility of culture. Since 2020, she has been affiliated with the Department of Art History, the Art Education Department, and the Weibel Institute for Digital Cultures at the University of Applied Arts Vienna, where she is pursuing her doctoral research on access to culture in the context of digitality. Alongside Sophie Publig, she is also a collaborator on the research project @weareallgirlsonline. Charlotte holds degrees in Art History from the University of Vienna and in European Art History and Philosophy from Ruperto Carola University of Heidelberg.

    CREDITS

    Authors: Sophie Publig, Charlotte Reuß

    Production:
    Aksioma – Institute for Contemporary Art, Ljubljana, 2025

    Partner:
    The Academy of Fine Arts and Design, University of Ljubljana

    Part of the series:
    Tactics & Practice

    Financial support:
    the Ministry of Culture of the Republic of Slovenia and the Municipality of Ljubljana

    This workshop is additionally supported by the Austrian Cultural Forum.

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    EXHIBITION

    Joanna Bacas, Socrates Stamatatos
    EVA (Evil Vibrant Astute) 2.0
    14 May–15 June 2025
    Aksioma | Project Space, Ljubljana

    ARTIST TALK

    Sophie Publig, Charlotte Reuß
    Becoming-Girl: On Posthuman Subjectivities and Algorithmic Epistemologies
    Wed, 13 May 2025 at 4 PM
    The Academy of Fine Arts and Design, UL, Erjavčeva 23, Ljubljana

    EVA (Evil Vibrant Astute) 2.0

    Joanna Bacas, Socrates Stamatatos
    Joanna Bacas, Socrates Stamatatos
    EVA (Evil Vibrant Astute) 2.0

    Exhibition
    14 May–15 June 2025
    Aksioma | Project Space, Ljubljana

    Opening
    WED, 14 May at 6 PM

    Part of Tactics&Practice #16: Are You A Software Update?
    Curated by Nora O’ Murchú, Socrates Stamatatos, Janez Fakin Janša, Neja Berger


    The biblical story of “the Fall” mirrors the lore of Pandora’s Box. In Greek mythology, Pandora, the first woman, was entrusted with a box she was forbidden to open. However, her curiosity compelled her to do so, unleashing all the world’s evils—sorrow, disease, and death—into existence. Only Hope remained inside, offering some comfort to humanity amid the suffering.

    A common experience among femme and queer subjects in our society is a cycle of brutal disenchantment of reality and the journey—often involving multiple identity crises—to the reenchantment of life. For these subjects, to acquire knowledge means deconstructing centuries of oppressive systems, only to end up with a dark void. This void, often portrayed as a dark trance, is captured in many memes like those at #girlcore, where knowledge and the act of knowing is usually akin to an act of violence, a loss of innocence.

    In their multimedia exhibition EVA (Evil Vibrant Astute) 2.0, Joanna Bacas and Socrates Stamatatos invite you to a playdate. The large-scale installation is both a city–similar to the playsets of our childhood–and something that resembles the inner structure of a machine–like a motherboard. Within this peculiar city, visitors can interact with a network built specifically for the project. Using it, they can exchange theory and media on topics like girlhood, feminism, re-enchantment and technology, to name just a few.

    The artists invite visitors to crouch down and play as they did when they were children. Recalling memories of endless games and countless imaginary worlds, they can understand how fantasy and magic played an integral part in their early enchantment with life and the world.

    EVA 2.0 is the closing exhibition of tactics&practice #16. Aligning with its themes, it aims at expanding on the idea of action in order to counteract oppressive systems. How can re-enchantment foster environments for collective action? How can fantasy and escapism act as tools for synergy and for visualizing more equitable and bright futures?

    THE AUTHORS

    Domen Pal / Aksioma

    Joanna Bacas is a transdisciplinary artist based in Berlin. She holds a diploma in Fine Arts/Sculpture from Weissensee Academy of Art Berlin. Her practice spans ceramics, jewelry, poetry, and illustration, exploring identity, agency, sensuality, and resistance through a queer feminist lens. Beyond critiquing oppressive systems, her work envisions utopian alternatives and reclaims the body as a site of healing and empowerment. She has exhibited internationally, including at HGW STD, Milan Jewelry Week, Budapest Jewelry Week, and Schwules Museum Berlin, and recently contributed to a symposium at Die Angewandte on digital constructions of girlhood. Her makeup design work has appeared in Vogue, Playboy, Cosmopolitan, and productions at the National Theater of Greece and Berlin Fashion Week.

    Socrates Stamatatos is an independent curator and transdisciplinary artist based in Athens. Their curatorial, artistic and theoretical pursuits engage deeply with the queer experience and the philosophy of caring, focusing on the empowerment of marginalized communities through the use of digital technologies for connectivity and community building. They hold a BA in Theory and History of Arts. They have shown their work and contributions of various disciplines independently and in collaboration with a variety of art and cultural institutions, including Institute of Network Cultures, panke.gallery, HGW Std., Onassis ONX/AiR, die Angewandte, and State of Concept. They are also a Culture Moves Europe fellow.

    CREDITS

    Authors: Joanna Bacas, Socrated Stamatatos
    Assistant: Eva Orts

    Production:
    Aksioma – Institute for Contemporary Art, Ljubljana, 2025

    Part of the series:
    Tactics & Practice

    And of:
    VFX Ljubljana – Festival of experimental audiovisual practices

    Financial support:
    the Ministry of Culture of the Republic of Slovenia, the Municipality of Ljubljana

    The magic archive is powered by Ljudmila

    [+] RELATED ACTIVITIES

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    Sophie Publig, Charlotte Reuß
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    Tue, 13 May 2025 at 4 PM
    The Academy of Fine Arts and Design, UL, Video, Animation and New Media, Tobačna 5, Ljubljana

    WORKSHOP

    Sophie Publig, Charlotte Reuß
    Choose Your Avatar – Girlblogging as posthumanist practice
    Tue, 13 May 2025 at 5 PM
    The Academy of Fine Arts and Design, UL, Video, Animation and New Media, Tobačna 5, Ljubljana

    FREE admission. Registration required!

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