The Network Embodied

Digital art projects, performance and book launch
The Network Embodied
Digital art projects, performance and book launch

Friday, 9 October 2026 at 20:00
Umetnostna galerija Maribor, Stebriščna dvorana Strossmayerjeva ulica 6, Maribor

As part of the MFRU 2026


The Aksioma event The Network Embodied presents and articulates various contributions by local artists and writers on the theme of the contemporary web. The event consists of a presentation of the multithread series publication, a panel featuring local artists whose work addresses the internet, and a performative lecture We Have Always Been Brainrotted. The event is structured through the analytical lens of internet theory, that is, a theory that has emerged through online communities and infrastructures and takes into account the principles and rules of the internet when addressing reality. All three works explore forms of embodiment, whether in architectural space, in online communities, or in the role of the user and consumer of content, while, each in its own way, questioning the role of materiality in contemporary technologies.


Programme schedule

20:00
Foreign Bodies
Presentation of multithread #4
Lea Sande in Tisa Troha

The presentation of the fourth issue of the editorial series multithread will take the form of a conversation between the author, Tisa Troha, and co-editor Lea Sande. The book addresses the role of architecture as a culture’s defense mechanism against technology. Through the lens of theory-fiction, the work explores various aspects of contemporary technology, its historicization, and its integration into the architectural canon. Both the abstract theoretical and the material architectural dimensions of the work are strongly informed by the legacy of early internet and Twitter theory.

20:30
Logging Off. Reclaiming Space in the Endless Feed
Artist presentations
Dorijan Šiško, Beti Frim, Vid Koprivšek
Moderated by Lara Mejač

Visual artists Beti Frim, Vid Koprivšek, and Dorijan Šiško come together for a critical conversation on internet culture and its influence on our communities, environment, bodies, and zeitgeist. Through the presentation of their selected projects and discussion, they will address the relationship between physical experiences and the digital realm, the internet as a repository of hope and ruin, and the user’s role as both subject and object of digital systems. They will draw upon the themes of escapism, digital archiving, online engagement, and the possibility of ecocentric alternatives to algorithmic control. From utopian digital sanctuaries through abandoned virtual ruins to anxiety-ridden algorithmic labyrinths present in their works, they will ask: How do we reclaim online and physical spaces from commercialisation and control?

21:15 
We Have Always Been Brainrotted
Lecture-performance
Lea Sande

We have always been brainrotted addresses the elusive definition of the cultural phenomenon of brainrot. The performative essay attempts to distance itself from understanding of brainrot as a genre of content or a social media trend and instead conceives of it as an imperative and true expression of algorithmic culture. Through an examination of digital holes, peripheral media, and operational images, it anchors brainrot as a reflection of the intertwining of technological, cultural, social, and economic factors. This time, the work will be presented for the first time in the adapted form of a video essay.

Participants

Marijo Županov

Beti Frim aka Pixel Bambi (2001) completed her Bachelor’s degree in Visual Communication and continues her Master’s degree in Video and New Media at the Academy of Fine Arts and Design in Ljubljana. Her work focuses on the theme of coexistence by combining digital and analogue media in audio-visual narratives. By exploring post-internet aesthetics in combination with the natural, she seeks connections between different perspectives in a visually oversaturated world. In the field of visual art, she has exhibited as part of the platform Kres in osmo/za, participated in BIO28 with the collective Xenoscapers and in the 35th Ljubljana Graphic Biennial with her work From Moss-centric era. She is also active in the field of music, with audio-visual projects at festivals such as Sonica, Grounded, Niansa, Red Dawn, and with the collectives Ustanova and Nimaš Izbire.

Vid Koprivšek is a new media artist whose practice also encompasses the intersection of painting and sculptural technologies and design. He is interested in the intersections and parallels between media technologies and sculptural materiality. He presented his first solo exhibition, Swarm Entry, at Aksioma (2023). Together with Matej Mihevc, he co-created the project Polymer Ooze at DobraVaga gallery (2022), and has presented his work in several group exhibitions, including Vozlišče (UGM, 2025), Relational Grounds (KSlovenia, 2025), Odmevi prihodnosti (Equrna, 2025), the Pixxelpoint festival (2024), the EKO 9 Triennial of Art and Environment: Eyes in the Stone (UGM, 2024), and Terminal Drift (MoTA LAB, 2022). He is also active as a curator (Vozlišče, Umetnostna galerija Maribor, 2025; Ukoreninjenje, MFRU, 2025) and educator. 

Lucija Rosc

Lara Mejač is an independent curator and producer based in Ljubljana. Through experimental exhibition models and critical reflections, her curatorial work explores digital culture and the societal power structures, political dimensions, and environmental implications of contemporary technologies. She has curated and produced exhibitions across Slovenia and internationally. She is the founder and curator of the new media exhibition series and residency programme Enter Here at RAVNIKAR Projects, and co-founder and member of the curatorial team of ETC. magazine.

Lea Sande is a researcher, journalist and editor. At Radio Študent, she produces the monthly programme ‘Povratne zanke’ (Feedback Loops), in which she explores internet theory, culture and literature. She co-edits the ‘multithread’ book series and works as a student researcher on the Black Hole Photography project. She works in the field of the sociology of technology, focusing on the role of computing in contemporary capitalism, the development of artificial intelligence and the cultural derivatives of emerging technologies. She is studying the sociology of culture at the Faculty of Arts, University of Ljubljana.

Dorijan Šiško is an intermedia artist and graphic designer whose practice encompasses video games, spatial installations, 3D graphics, and speculative design. In his work he creates interactive virtual spaces that explore algorithmic cultures, post-digital mythologies, and alternative futures. He has received several awards, including the Brumen and Tresk awards. He is a member of the Freštreš, Nimaš Izbire and Kres collectives, and teaches at Academy of fine Arts and Design in Ljubljana. His works have been presented at numerous exhibitions including the 34th Ljubljana Biennial of Graphic Arts, the KIBLIX International Festival 2020/21, the HDD Gallery in Zagreb, the Ujazdowski Centre in Warsaw, the NRW-Forum in Düsseldorf, the Panke Gallery in Berlin, and the Next Level Festival in Dortmund.‍

Marijo Županov

Tisa Troha is an architect, musician and DJ. In both music and architecture, she is interested in the interplay between technology, pop culture and heritage. She has performed at numerous festivals in Slovenia and abroad (MENT, Sonica, Spider, Tresk, etc.) as well as in clubs, where she organises events at the intersection of queer, club and internet culture with the collectives Nimaš Izbire and Ustanova. She is the creator of the speculative architectural project Deep Flow and, since 2021, has been a co-creator of Šum, a journal of art theory and criticism.

Colophon

Production: Aksioma – Institute for Contemporary Art, Ljubljana
Co-producer: Maribor Art Gallery
Supported by the Ministry of Culture of the Republic of Slovenia

Drift Index

Matej Mihevc
Matej Mihevc
Drift Index

Curated by
Maja Burja

Exhibition
Aksioma | Project Space, Ljubljana
7 October–13 November 2026

Opening: 7 October, 19:00–21:00

Part of U30+ production programme for supporting young artists


“It’s as though the creative process is no longer contained within an individual skull, if indeed it ever was. Everything, today, is to some extent the reflection of something else.”¹

Cardboard-sealed windows provisionally separate the drifter’s space from the sweltering atmosphere of a self-digesting grey zone. Shifting air masses carry plastiglomerated detritus inside, an omnipresent metabolic dust that gathers in the corners of the studio. Every so often, the winds bring in an interesting remnant: an abandoned fragment of latent desire, which the drifter examines under a magnifying glass during network outages.

When the connection is restored, the dormant surfaces of the screens are flooded by a luminous stream of content, directing the gaze along the actualised vectors of autonomous cultural production. A matter of sampling, engineering and market co-optation – at once everyone’s and no one’s.

Successful immersion in the generative mass requires the drifter to be struck by a detail that triggers an obsessive search for something indefinable. This is followed by rapid intuitive validation on the local server and combing through the printouts of related coordinates that have been captured on thermal rolls throughout the day. Magnification, sharpening, solarisation… Once the inkling of a drift has been consolidated, it is time to post to Drift Index.

The Drift Index network formed on the vestiges of subcultures and against the backdrop of an omnipresent and flattened visuality. It connects self-proclaimed drifters who use the network interface to conduct amateur investigations into visual codes and media artefacts in the interspaces of a self-contained system. Drifters can be compared to coolhunters, who at the turn of the millennium searched the streets for early signs of future trends – sneakers, baggy jeans, gaming consoles and the like. Mass marketing would then equip these with an image, a story and the aura of a world of their own, translating them into market objects and identities.

With the dematerialisation and platformisation of markets, the dominance of automated marketing loops, and the capacity for the endless generation of personalised content, cultural production has become an autonomous creator of infinite consumer subjectivities. Images no longer function merely as carriers of meaning, but as complex feedback systems² and affective attractors³ within a collective hallucinatory exchange.

In an environment of post-synthetic and ubiquitous production, the drifter spends his time in unproductively attentive observation – mapping overlooked artefacts, channels and connections, and aimlessly exploring the field of possibilities within the currents of images…

¹ Gibson, W. (2003). Pattern Recognition. Viking, p. 48.
² Cf. O’Murchú, N. (2026). When images become systems: on visuality, affect and platform power. Aksioma – Institute for Contemporary Art, p. 4: “[…] visuality becomes a form of administration through which social, emotional and computational life is constructed and managed by atmospheric persuasion, algorithmic sorting, affective conditioning and aesthetic manipulation.”
³ See: Mihevc, M. “Avtonomija kontenta.” Ekran, July/August 2026.

THE AUTHOR

Marijo Županov

Matej Mihevc (1995) uses fictioning and the appropriation of popular culture to explore how technological feedback loops and algorithms shape and produce desire, while drawing on influences from post-internet art, philosophy, science fiction and media theory to develop a thesis on the autonomy of cultural production. He is currently completing his postgraduate studies in Video, Animation and New Media at the Academy of Fine Arts and Design (UL ALUO). His works have been presented at festivals and exhibitions at notable venues including Agorè Gallery in Gorizia, the Center for Contemporary Arts in Celje, Mala Galerija BS, Kino Šiška, osmo/za, MoTA LAB and Media Nox. For the tenth year, he also hosts Modem, his radio programme on Radio Študent, in which he explores the internet music underground.

THE CURATOR

Marijo Županov

Maja Burja is a curator and producer of new media art. Her work is characterised by a critical engagement with emerging and obsolete technology and an interest in cybernetics, metafiction and emergent gameplay. She has curated and produced several art exhibitions and projects, artist residencies, lectures, workshops, meetups and festivals. She has been collaborating regularly with Ljudmila Art and Science Laboratory since 2018 and Aksioma since 2022.

CREDITS

Artist: Matej Mihevc
Curator and author of the text: Maja Burja

Production: Aksioma – Institute for Contemporary Art, Ljubljana, 2026
Within the U30+ initiative supporting young artists

Financial support: Ministry of Culture of the Republic of Slovenia and the City of Ljubljana
Acknowledgements: Ljudmila Society, Center Rog

Rebecca Edwards
Becoming Image [podcast]

Podcast season
10 September5 November 2026
here

Part of tactics&practice #17: Becoming Image
Curated by Marco Demutiis


On the occasion of the 17th edition of tactics&practice Becoming Image, which explores how software systems shape human action, participation, and agency, London-based curator and producer Rebecca Edwards curated and hosted this series of podcasts to expand on the topic.

This podcast explores how AI is transforming the conditions through which we perceive, interpret and inhabit the world. Across five conversations with artists, curators, writers and researchers, the series examines the ways in which machine vision, algorithmic culture, and synthetic media play into the infrastructures that mediate attention, identity and political reality.

Through discussions on AI training data and image datasets, as well as virality, interfaces, games and generative “slop”, each episode asks how images have shifted away from the representational and have found themselves as active agents that shape behaviour, desire and collective memory. Bringing together contemporary art, media theory and critical technology studies, we ask what happens when images lose their authority, become ambient and computational, and increasingly determine how we know ourselves and each other.

From the aesthetics of ‘brainrot’ and digital doppelgängers to glitches, gaming logic and dark patterns, over five episodes we’ll explore practices that operate both within and against software systems to imagine alternative ways of seeing, playing and living alongside images. We’ll be doing this with artists and theorists Dmstfctn, Dian Joy, Milia Xin Bi, Ben Grosser and Ruby Justice Thelot, with special guest Nina Davies.

RELEASE DATES:

10 Sep | Who’s Still Here?
w/ dmstfctn

24 Sep | Brainrot as Theory
w/ Dian Joy

08 Oct | Ready Player None
w/ Milia Xin Bi

22 Oct | Darker Patterns
w/ Ben Grosser

05 Nov | The Image That’s Tired
w/ Ruby J. Thelot

THE AUTHOR

Rebecca Edwards is a London-based curator, writer, and producer working within the nested fields of technology, digital aesthetics, and internet and gaming cultures. Her practice focuses on developing experimental curatorial methodologies, working with emerging and alternative forms of cultural production, and supporting artists working across networked, time-based, and computational practices. She is currently Associate Curator of AND Festival 2026, contributing to the development of the festival’s artistic and thematic direction. She is also an associate curator at Chemist Gallery, London, working on a programme around AI and co-host of the Future Artefacts Podcast. Alongside her curatorial work, she works as an access worker for artists Petra Szemán and John Powell-Jones, supporting inclusive and care-led approaches to artistic production. Rebecca was the curator at arebyte from 2017 to 2024, curating the onsite and online exhibition programmes.

CREDITS

tactics&practice: Becoming Image [podcast]

Host: Rebecca Edwards
Guest: dmstfctn, Dian Joy, Milia Xin Bi, Ben Grosser and Ruby Justice Thelot
Special guest: Nina Davies

Recording: Rebecca Edwards
Music: Gašper Torkar
Editing: Rebecca Edwards, Janez Fakin Janša
Audio post-production: Oskar Kandare, Staš Kramar

Curated by: Rebecca Edwards
Coordinated by: Janez Fakin Janša
Produced by: Marcela Okretič

Production:
Aksioma – Institute for Contemporary Art, Ljubljana, 2026

Part of:
tactics&practice#17: Becoming Image
Curated by Marco De Mutiis

Supported by:
the Ministry of Culture of the Republic of Slovenia and the Municipality of Ljubljana

S6 [Becoming Image] E5: The image that’s tired [w/Ruby Justice Thelot]

What does it mean to have more AI generated images online than images created by humans? Should we resist constant uptime, visibility, and acceleration? And do we need to rethink reality in the age of AI when ‘default fakeness’, ‘flippening’ and ‘image amnesia’?

In the final episode, I’m joined by designer, artist and cyberethnographer Ruby Justice Thelot alongside artist Nina Davies to explore how AI image generation is reshaping the political role of images. Together we discuss the diminishing “sticking power” of images, the legal limits of photography as evidence, the long history of image manipulation, desire-driven virality, and the tactics that make real events appear AI-generated. Ruby introduces the concept of “necromimetics,” arguing that generative “slop” can neutralise an image’s capacity to enact symbolic death. We close with a conversation on marketing, trend forecasting, Meta glasses, and why “life admin” parties might be the future.


RELATED LINKS

Future Artefacts podcast

Nina Davies Image Syncers

The Western Front, Canada

Ruby’s essay for Ocular called The Death of The Image Has MAde Us Wake Up To Reality 

The Treachery of Images essay

How I Learned to Stop Worrying and Love the Slop essay

Everything is Default Fake essay

Taste 101 Substack

The Commissar Vanishes by David King

Postmodernism, or, The Cultural Logic of Late Capitalism by Fredric Jameson

Mythologies by Roland Barthes

Discipline and Punish by Michel Foucault 

Necropolitics by Achille Mbembe

Gramophone, Film, Typewriter by Friedrich Kittler

A Theory of Vibe by Peli Grietzer

Rijksakademie Fake exhibition

John Heartfield artist

Anthropic’s 81,000-person study

The Capture tv series on BBC

Canon 35 courtroom photography rule

COLOPHON

Host: Rebecca Edwards
Guest: Ruby Justice Thelot & Nina Davies

Recording: Rebecca Edwards
Music: Gašper Torkar
Editing: Rebecca Edwards, Janez Fakin Janša
Audio post-production: Oskar Kandare, Staš Kramar

Becoming Image podcast series

Curated by: Rebecca Edwards
Coordinated by: Janez Fakin Janša
Produced by: Marcela Okretič

Production:
Aksioma | Institute for Contemporary Art Ljubljana, 2026

Part of:
tactics&practice#17: Becoming Image
Curated by Marco De Mutiis

Supported by:
the Ministry of Culture of the Republic of Slovenia and the Municipality of Ljubljana

S6 [Becoming Image] E4: Darker Patterns [w/Ben Grosser]

What infrastructures shape what we’re allowed to do, see, or become? From Technical to Hot to Operational, what are the political ontologies of the contemporary image and how might we rethink interfacing with interfaces?

In this episode, artist Ben Grosser traces his background and early interest in computer music and scientific imaging, as well as early experiments in destabilising software assumptions. He explains his Demetricator works, browser extensions that hide visible social-media metrics to reveal how likes and counts condition users, and argues that platforms are designed for growth and compulsion. We talk through his “Praise-Prompt Envelope” theory, the dynamics of chatbot validation to shifting forms of literacy in the age of AI-generated text and dark patterns, and how platform interfaces engineer desire, culture and behaviour through the logic of engagement.


RELATED LINKS

Ben’s 2009 self-portrait from the Flexible Pixels project

 Demetricator works: Twitter Demetricator, Facebook Demetricator, Instagram Demetricator

Reading the Praise/Prompt Machine: An Interface Criticism Approach to ChatGPT

by Ben Grosser and Søren Bro Pold  

 Douglas Rushkoff’s book Present Shock

 Matthew Fuller and Eyal Weizman’s book Investigative Aesthetics

Lux Affirma prototype here

Safebook

The Endless Doomscroller

Laurence Sterne’s novel The Life and Opinions of Tristram Shandy, Gentleman

 B. F. Skinner’s idea of operant conditioning, was first introduced in a 1937 journal article, and fully formalised it in his landmark 1938 book, The Behavior of Organisms: An Experimental Analysis

Stuck in the Scroll

Not For You

 Francois Bonnet’s book, After Death  

COLOPHON

Host: Rebecca Edwards
Guest: Ben Grosser

Recording: Rebecca Edwards
Music: Gašper Torkar
Editing: Rebecca Edwards, Janez Fakin Janša
Audio post-production: Oskar Kandare, Staš Kramar

Becoming Image podcast series

Curated by: Rebecca Edwards
Coordinated by: Janez Fakin Janša
Produced by: Marcela Okretič

Production:
Aksioma | Institute for Contemporary Art Ljubljana, 2026

Part of:
tactics&practice#17: Becoming Image
Curated by Marco De Mutiis

Supported by:
the Ministry of Culture of the Republic of Slovenia and the Municipality of Ljubljana

S6 [Becoming Image] E3: Ready Player None [w/Milia Xin Bi]

What does it mean to imagine alternatives to prescripted narratives when AI has already prescribed the rules of the world? How to navigate prescriptive AI systems to prototype other worlds, other rules, and other ways of playing within algorithmic constraint?

In this episode, curator and writer Milia Xin Bi discusses how board games and tabletop RPGs shape her practice exploring media art, emerging technologies, and games, contrasting their improvisational “in-between” play with the predesigned possibilities of video games. 

We talk about her recent exhibition at FACT “Can Meeple Escape Neophoria?”, as well as AI and hybrid agency, glitches and gaps as sites of play, the gallery as a space to preserve friction against technology’s drive to collapse distance, and what modding and speedrunning can tell us about alternative tech futures. Cat-fu gets an honourable mention too.


RELATED LINKS

https://miliaxinbi.xyz/

https://www.instagram.com/miliabbb/ 

Can Meeple Escape The Neurophoria exhibition at FACT 

Carcassonne game 

Jan Zuiderveld’s coffee machine as part of Can Meeple Escape The Neurophoria exhibition at FACT 

Donald Winnicott’s concept of potential space originates from his book Playing and Reality 

Joseph Wilk’s Crip Ship as part of Can Meeple Escape The Neurophoria exhibition at FACT 

Gilles Deleuze introduced the term dividual in his 1990 essay Postscript on the Societies of Control

Karen Hao’s talk at Manchester Business School

 Sam Lavigne’s SlowLLM browser 

 McKenzie Wark Gamer Theory

 K Allado-McDowell’s concept of Neural Media 

Katherine N. Hayles’ idea of an integrated cognitive framework originates in her book Bacteria to AI: Human Futures with Our Nonhuman Symbionts

Cat-fu video examples: here, and here 

QQ by Tencent 

Y7 Undead Internet Theory talk and screening at ESEA

 Ivan Seal’s exhibition Your Guests Never Mention Me at Alma Pearl as part of The Black Lights Festival in Blackpool

TeleAI (The Institute of Artificial Intelligence of China Telecom)

COLOPHON

Host: Rebecca Edwards
Guest: Milia Xin Bi

Recording: Rebecca Edwards
Music: Gašper Torkar
Editing: Rebecca Edwards, Janez Fakin Janša
Audio post-production: Oskar Kandare, Staš Kramar

Becoming Image podcast series

Curated by: Rebecca Edwards
Coordinated by: Janez Fakin Janša
Produced by: Marcela Okretič

Production:
Aksioma | Institute for Contemporary Art Ljubljana, 2026

Part of:
tactics&practice#17: Becoming Image
Curated by Marco De Mutiis

Supported by:
the Ministry of Culture of the Republic of Slovenia and the Municipality of Ljubljana

S6 [Becoming Image] E2: Brainrot as Theory [w/Dian Joy]

What does thinking or imaging look like when it’s optimised for scroll, repetition, and affect? When thinking itself becomes “scrollified” how do repetition, optimisation, and affect rewire imagination, compress attention, and turn imaging itself into something endlessly refreshed, looped, and platform-shaped?

In this episode, London-based British-Nigerian interdisciplinary artist and filmmaker Dian Joy discusses their research-driven practice exploring subjectivity in the age of networked media and how images circulate and shape identity, desire, and perception. Drawing on film theory and Alexander Galloway’s ideas about the cinematic encounter, we ask what changes when images shift from singular cinematic events to an ambient algorithmic barrage. 

We discuss the research underpinning Dian’s new film work, Krumville, including a LoRA (Low-Rank Adaptation algorithm) trained on screenshots from her social media feeds, and years of diarised, affective experiences that are reconfigured into a fictional town structured by hyperlink logic and the condensed language of short-form media. The conversation explores AI as a tool for rendering implicit cultural patterns and biases visible at scale, while interrogating authorship, virality and the changing conditions of media literacy in an age of dual-screen attention.


RELATED LINKS

https://dianjoy.me

https://www.instagram.com/dian__joy

The Hoping Mechanism

Krumville premiering at AND Festival 2026

 Alexander Galloway: Interface Effect

 Gilbert Simondon’s idea of the pre-individual is developed primarily in his major work Individuation in Light of Notions of Form and Information (L’individu et sa genèse physico-biologique / L’individuation psychique et collective)

 José Esteban Muñoz defined unconscious futurity in his book Cruising Utopia as a collective, not-yet-conscious realm of potentiality. 

 Günther Anders’s Promethean Shame is written about in an article titled Günther Anders’s “Promethean Shame”: Technological Ressentiment and Surveillance

Carly Busta’s essay Hallucinating sense in the era of infinity-content

Jenna Bliss’s work True Entertainment in the group exhibition Genuine Fake Premium Economy at the ICA

COLOPHON

Host: Rebecca Edwards
Guest: Dian Joy

Recording: Rebecca Edwards
Music: Gašper Torkar
Editing: Rebecca Edwards, Janez Fakin Janša
Audio post-production: Oskar Kandare, Staš Kramar

Becoming Image podcast series

Curated by: Rebecca Edwards
Coordinated by: Janez Fakin Janša
Produced by: Marcela Okretič

Production:
Aksioma | Institute for Contemporary Art Ljubljana, 2026

Part of:
tactics&practice#17: Becoming Image
Curated by Marco De Mutiis

Supported by:
the Ministry of Culture of the Republic of Slovenia and the Municipality of Ljubljana

S6 [Becoming Image] E1: Who’s Still Here? [w/dmstfctn]

Who are we when our identities are shaped through interfaces, datasets, and platforms? And what does it mean to see, to be seen, or to become visible when every act of seeing is mediated by software?  

dmstfctn (Francesco Tacchini and Oliver Smith) join the podcast to discuss their decade-long collaboration exploring simulation, fiction and the hidden systems that shape contemporary digital life. Focusing on their “God Mode” trilogy and the latest artwork Big Things Coming (2026) at Chemist, London from July this year, the conversation traces a world of AI reward hacking, synthetic training data and algorithmic misbehaviour through simulated supermarkets, theatrical game engines and self-playing videogames.

From image-caption datasets and the Waluigi effect to data labour, optimisation metrics and the limits of language, the episode examines how machine learning systems not only represent the world but actively reshape it. Along the way, we discuss embodiment and consciousness through the work of N. Katherine Hayles, systemic realism, the aesthetics of lossy digital environments, and why leaving language behind for something like dance might offer a way out of computational logic.


RELATED LINKS

https://dmstfctn.net

https://www.instagram.com/dmstfctn

GOD MODE: Episode 3: Big things coming 

Waluigi’s Purgatory

Sad Luigi game Ennuigi 1.0 by Josh Millard. Thanks to Petra Szemán for the link up!
N.B in the episode I say the game is based on a sad Waluigi, but it’s actually based on a sad Luigi.

COCO dataset 

 Grim Fandango game 

The paper Depressive Realism: Four Theoretical Perspectives was published in 1988 by Lauren Alloy and Lyn Abramson in the book Cognitive Processes in Depression published by Guilford Press on May 27, 1988.

Quake III Arena bot

COLOPHON

Host: Rebecca Edwards
Guest: dmstfctn

Recording: Rebecca Edwards
Music: Gašper Torkar
Editing: Rebecca Edwards, Janez Fakin Janša
Audio post-production: Oskar Kandare, Staš Kramar

Becoming Image podcast series

Curated by: Rebecca Edwards
Coordinated by: Janez Fakin Janša
Produced by: Marcela Okretič

Production:
Aksioma | Institute for Contemporary Art Ljubljana, 2026

Part of:
tactics&practice#17: Becoming Image
Curated by Marco De Mutiis

Supported by:
the Ministry of Culture of the Republic of Slovenia and the Municipality of Ljubljana

Presentation of the multithread editorial series

Presentation of the multithread editorial series
Tue, 2 September 2026 at 11 AM
Knjigarna kavarna Maks, Delpinova ulica 10, Nova Gorica

Part of The City of Books 2026 literary festival


multithread is an editorial series by the publishing house Aksioma, dedicated to new and as yet unestablished authors who, through theoretical, essayistic and investigative writing, explore questions of contemporary culture, technology and society. At the event, co-editor Lea Sande will present all four issues of the series published to date; from the first two publications already released to the two forthcoming issues, due to be published towards the end of this year. She will pay particular attention to the second issue, entitled Digital Occultism, and the fourth issue, whose author, Tisa Troha, will join her for a discussion.

PARTICIPANTS

Lea Sande is a researcher, journalist and editor. At Radio Študent, she produces the monthly programme ‘Povratne zanke’ (Feedback Loops), in which she explores internet theory, culture and literature. She co-edits the ‘multithread’ book series and works as a student researcher on the Black Hole Photography project. She works in the field of the sociology of technology, focusing on the role of computing in contemporary capitalism, the development of artificial intelligence and the cultural derivatives of emerging technologies. She is studying the sociology of culture at the Faculty of Arts, University of Ljubljana.

Tisa Troha is an architect, musician and DJ. In both music and architecture, she is interested in the interplay between technology, pop culture and heritage. She has performed at numerous festivals in Slovenia and abroad (MENT, Sonica, Spider, Tresk, etc.) as well as in clubs, where she organises events at the intersection of queer, club and internet culture with the collectives Nimaš Izbire and Ustanova. She is the creator of the speculative architectural project Deep Flow and, since 2021, has been a co-creator of Šum, a journal of art theory and criticism.

CREDITS

Production:
Aksioma – Institute for Contemporary Art, Ljubljana, 2026

In collaboration with:
The City of Books 2026
Knjigarna kavarna Maks

Financial support:
the Ministry of Culture of the Republic of Slovenia

Available on back-order

Price: 18€ 14€
Pre-orders close on 30 September 2026


A monstrous era of industrialisation is unfolding around and through us. It is beyond human comprehension, hyper-granular but opaque, ubiquitous and always somewhere else. It is multi-scalar, as its processes and bodies are capable of mobilising and intersecting multiple layers of human and non-human lives, from the nano to the planetary scale, from the molecular to the geopolitical, fostering novel interconnections and frictions, when not overt conflicts.

Emerging from an extensive process of extraction and transformation of planetary resources and intelligences, such an evolving landscape embodies both a material force and a powerful cultural engine. Networks of global logistics, real-time management, smart agents and automated feedback loops not only redefine production, supply chains, or the design of infrastructures, but also human intelligence and subjectivity, as well as a sense of agency and the functioning of democracy at scale.

All of a sudden, a strange similarity emerges with the old mining industry, a production machine lying beneath the earth’s surface perpetually cloaked in obscurity, whose only marks manifested either as its inconspicuous overground facilities or as the illnesses on workers’ skin and lungs. The current scenario poses a similar challenge, but at a rampant speed and intensity.

What is the industry, when industrialization runs through data streams and convoluted decision-making processes? Where to look when there is apparently nothing to look at? When machines and sensors do the job of seeing and understanding instead of you? How can you orient yourself when you only get blurred shadows of what industrialisation is really setting in motion? How do you reclaim agency and redefine justice?

In this terrain crumbling beneath our feet, we are requested to imagine the unimaginable. 

EN | 150 x 230 mm | 264 pp | COLOUR | soft cover | 2026
ISBN 978-961-7173-65-9



Published on the occasion of
The 5th Industrial Art Biennial
The Vast Automaton
Labin, Raša, Pula, Vodnjan
24 October – 30 November 2025

Curated by Bani Brusadin, Giulia Colletti

Featuring artists:
Heba Y. Amin | Andrej Beštak, Anja Leko | Živa Božičnik Rebec | Maks Bricelj, Ema Maznik Antić | Alice Bucknell | Kate Crawford, Vladan Joler | Sophie Cundale | Aleksandra Domanović | Sandro Đukić | Anna Engelhardt, Mark Cinkevich | 업채 eobchae | Daniel Felstead, Jenn Leung | 김아영 Ayoung KIM | Laibach Kunst | Lawrence Lek | 刘窗 Chuang LIU | Abu Bakarr Mansaray | !Mediengruppe Bitnik, Selena Savić, Gordan Savičić | 오세린 Serin OH | Gerard Ortín Castellví | 박민하 Minha PARK | Rich Pell | Tanit Plana | Cemile Sahin | Nestor Siré | Suzanne Treister | Marina Xenofontos | Dragan Živadinov, Dunja Zupančič


Colophon

The Vast Automaton
Bani Brusadin, Giulia Colletti

Editor: Janez F. Janša

Copyeditor: Alexei Monroe

Design and layout: Alessandro Lanfrancotti

Photographers: Damir Žižić, Nicole Golja, Nestor Siré, Hope Peterson, Viktor Zahtila, Samantha Kandinsky

Production: Labin Art Express XXI

Print: Collegium Graphicum

No. of copies: 500

Published by
Aksioma – Institute for Contemporary Art, Ljubljana
Represented by: Marcela Okretič

Ljubljana 2026

© Aksioma | All text and image rights reserved by their respective authors

Related event: The Vast Automaton

Uncensored Lilac

Bassam Issa Al-Sabah and Jennifer Mehigan
Bassam Issa Al-Sabah, Jennifer Mehigan
Uncensored Lilac

Screening
5 August–4 September 2026
Aksioma | Project Space, Ljubljana

Opening
WED, 5 August at 8 PM


Uncensored Lilac is a film by Bassam Issa Al-Sabah and Jennifer Mehigan that tells a story about revenge and desire. The 30-minute film that follows a group of goddesses and their companions. Their land and ways of communication with each other have been destroyed by climate collapse, and as the temperature rises, strange forms of dissonant and dissident behaviour emerge between them. Set in a dreamlike hallucinatory landscape, the film features a series of monologues given by these mega-femme entities who have everything and nothing to say. In the cultivation of an economy where hotness equals power, this kind of global warming is no surprise – rising tempers and rising temperatures. Increasingly isolated from each other, they hold on tight to their apolitical, apathetic, consumer-driven dreams. 

This work is deeply rooted in the default architectures of CGI software and their overwhelming whiteness. The pre-set bodies that populate digital space, smooth, symmetrical, racially unmarked yet unmistakably coded, become the base material from which these goddesses emerge. Inheriting the biases of these programs, the figures occupy a landscape already colonised by aesthetic standardisation. Their beauty is not neutral; it is templated. This default whiteness mirrors the film’s climate of invasion and estrangement, a world where even fantasy is pre-formatted, where desire is engineered through consumer software, and where power circulates through the metrics of hotness. The goddesses’ simmering rage, their isolation, and their readiness to destroy one another are entangled with this digital inheritance. They are born from systems that flatten difference while promising infinite customization. As temperatures rise, so too does the pressure of this inherited normativity, until the very defaults begin to fracture, morph, and revolt.

THE AUTHORS

Bassam Issa Al-Sabah is a visual artist working across film, animation, sculpture, and installation. His practice explores digital and material forms, shifting identities, and the circulation of emotion in contemporary culture. Notable solo exhibitions include THE MISSION IS THE END, THE END IS ALL I WANT! (FACT, Liverpool, 2025), Uncensored Lilac (transmediale, Berlin, 2024) and ITS DANGEROUS TO GO ALONE! TAKE THIS (Douglas Hyde Gallery, 2022). Al-Sabah has shown internationally at venues like the Barbican Centre, Jue De Paume, and LIAF Biennale. He has received prestigious awards including the Prix Ars Electronica Award of Distinction (2023) and The Golden Fleece Award (2021). 

Jennifer mehigan’s prints and paintings fuse diverse media and sources, including 3D scans of her garden, images of plants growing on the graves of strange Irish women, the archive of the Victorian portrait photographer Lady Clementina Hawarden, four-dimensional drawings by the Cork-born mathematician Alicia Boole, and an encrypted Renaissance codex known as the Voynich manuscript. Using paint, inkjet, graphics cards, neural networks, pearl powder and gel, her works blend new and old methods of making and processing the world – a relationship the artist views as a ‘strained mother-daughter bond’. Mehigan’s wider practice also incorporates CGI, sculpture, perfumery, writing, parties, artificial intelligence and horticulture, deploying sensory experience to explore queerness and femininity. 

CREDITS

Bassam Issa Al-Sabah and Jennifer Mehigan
Uncensored Lilac, 2024
single-channel video, 30 min.

Sound by Jack Colleran

Commissioned for transmediale 2024

Production of the event:
Aksioma – Institute for Contemporary Art, Ljubljana, 2026

Consultancy and conceptual framework: 
Nora O’ Murchú

Financial support:
the Ministry of Culture of the Republic of Slovenia, the Municipality of Ljubljana

A Stratigraphy of Vision

Noura Tafeche
Noura Tafeche
A Stratigraphy of Vision

Lecture-performance
17 June 2026 at 7 PM
Aksioma | Project Space, Ljubljana


In a world saturated with conflicting visual stimuli and characterized by an ever-shrinking attention span, visual artist and researcher Noura Tafeche invites us to reflect on which images truly deserve our attention. She does so by developing a discourse around a single 3D architectural rendering taken from the extensive visual output of NEOM, the smart city and special economic zone—not yet built in the province of Tabuk—which constitutes the central element of Saudi Arabia’s “Vision 2030” and its post-oil diversification program.

In the lecture-performance A Stratigraphy of Vision, premiered at the Aksioma Project Space, Tafeche guides us through the stratigraphy of the chosen image, revealing layer by layer what the image seeks to conceal. Beneath its seductive, meticulously produced architectural splendor—often structurally implausible—lies a carefully engineered opacity that disciplines perception and prepares acceptance rather than describing reality.

THE AUTHOR

Noura Tafeche is a visual artist, onomaturge and independent researcher working in between installations, videos, neologisms, archiving practices, laboratories, experimental applied methodologies and miniature drawings. Her areas of research expand on the subjects of visual culture and its techno-political implications with a focus on operational images, digital militarism, online aesthetics, internet hyper-niches and meme culture, philosophy of language and visual representation of speculative imaginaries. She has exhibited internationally in various contexts, including at Pirelli Hangar Biccoca, Tainan Art Museum and transmediale.

CREDITS

Production: Aksioma – Institute for Contemporary Art, Ljubljana, 2026

Noura Tafeche’s research project is granted by the Italian Council program (14th edition, 2025) and promoted by the Directorate-General for Contemporary Creativity of the Italian Ministry of Culture.

Delivery Dancer’s Sphere

Ayoung Kim
Ayoung Kim
Delivery Dancer’s Sphere

Screening
17–30 June 2026
Aksioma | Project Space, Ljubljana

Opening
WED, 17 June at 8 PM


“As usual, the Han River is soaked in antidepressants,
antihistamines, antibiotics and anesthetics!!!
It’s 7pm, evening peak time is back!
We’ll take you to the most elegant routes in Seoul!”

“Dancemaster always likes to keep the action to a minimum.
For Dancemaster, optimization is synonymous with elegance.
No matter what path an object travels,
nature always strives to minimize action…
You know that, don’t you?
But this is no longer about nature…”

In Delivery Dancer’s Sphere (2022), Korean artist Ayoung Kim presents a speculative vision of Seoul as an endlessly regenerating labyrinth, where urban space, labour, technology and desire become entangled within a continuously unfolding system. At its centre is Ernst Mo – an anagram of “Monster” – a female delivery rider employed by Delivery Dancer, a fictional platform whose workers are governed by Dancemaster, an omnipresent algorithm that orchestrates every movement, route and task.

Set against the luminous backdrop of a nocturnal metropolis, the work draws on the realities of platform labour and the rapid expansion of the gig economy in South Korea, particularly during and after the pandemic. Yet its scope extends far beyond social commentary. The project explores questions of topology, possible worlds, algorithmic control, hypervigilance and the relentless drive towards optimisation of body, time and space. Seoul emerges as a space suspended between techno-orientalism and Asian futurism, at once familiar and speculative.

Guided by Dancemaster’s elegantly rendered navigation lines, the protagonist traverses an infinite sequence of delivery routes. Every destination generates new pathways, creating a maze-like structure that continuously expands and folds back upon itself.

As Ernst Mo moves through the city, she encounters fissures where parallel realities begin to overlap. Through these ruptures appears En Storm – another anagram of “Monster” – a counterpart from an alternative yet seemingly identical world. Their relationship unfolds through moments of confrontation, empathy and affection, revealing forms of connection that challenge the boundaries of space, time and identity. Drawing on possible-world theory, the work imagines reality as one among innumerable worlds, where multiple versions of the self may coexist and where different ways of being and relating remain perpetually unresolved.

THE AUTHOR

Ayoung Kim weaves reality anew through a tapestry of hybrid narratives, integrating geopolitics, mythology, technology, technoprecarity, and speculative temporalities into her work. Kim often depicts nonconformists or technoprecarious entities whose resistance or misalignment leaves behind strange and singular traces as they deviate from prescribed trajectories. Kim’s synthesized narratives result in far-reaching speculation, establishing connections between biopolitics and border controls, the memories of stones and virtual memories, and ancestral origins and imminent futures across various media. Her practice incorporates discourses on optical and post-optical media, performativity, game simulation, and the narrativity of fiction. Her interest in synthesis, hybridization, and the coexistence of heterogeneous time led to an interest in all kinds of intersections, transfers, transpositions, and interchanges of time, space, structure, and syntax.

CREDITS

Delivery Dancer’s Sphere, 2022
single-channel video, 25 min.

Written and Directed by Ayoung Kim
Produced by Heejung Oh
Assistant Director: Chae Yu
Project Managers: Junyoung Lee, Yoojin Jang
Production Team: Hyejeong Kim, Sarah Kang, SJ Lee

[full credits]

This project was made with support from the Seoul Foundation for Arts and Culture and Gallery Hyundai.

Production of the event:
Aksioma – Institute for Contemporary Art, Ljubljana, 2026

Consultancy and conceptual framework: 
Nora O’ Murchú

Financial support:
the Ministry of Culture of the Republic of Slovenia, the Municipality of Ljubljana

When Images Become Systems

Nora O’ Murchú

Price: 7€


PostScriptUM #55

Nora O’ Murchú
When Images Become Systems:
On Visuality, Affect and Platform Power

In our image-saturated present, we have become disconcertingly familiar with a new kind of image – affective, performative, computational – one that reorganises perception while destabilising meaning in real time. Through works by Simone C Niquille, Bassam Issa Al-Sabah, Jennifer Mehigan, and Ayoung Kim, O’Murchú traces how artists make the conditions of the image visible – exposing a regime of visibility in which the synthetic governs the real.

Nora O’ Murchú is a curator and researcher whose work explores how digital infrastructures shape culture and politics. Her curatorial practice investigates how technological systems organise power, extract value and condition collective life. She is a professor at the University of Limerick and was Artistic Director of transmediale (2020–2024). She is currently developing How to Read an Image for FACT Liverpool, a major exhibition project exploring contemporary image culture and the politics of perception.

EN | 10.5 x 16.7 cm | 44 pp | COLOUR | soft cover | 2026
ISBN 978-961-7173-69-7 (Printed)


Colophon

Nora O’ Murchú
When Images Become Systems:
On Visuality, Affect and Platform Power

PostScriptUM #55
Series edited by Janez Fakin Janša
Print on demand

Publisher: Aksioma – Institute for Contemporary Art, Ljubljana
www.aksioma.org | aksioma@aksioma.org
Represented by: Marcela Okretič

Proofreading: Miha Šuštar
Design: Federico Antonini
Layout: Oskar Kandare

Cover image: Bassam Issa Al-Sabah and Jennifer Mehigan, Infinite Image Hunger, 2023

© Aksioma | All text and image rights reserved by the author
Ljubljana, May 2026

Published as part of the programme
tactics&practice#17: Becoming Image

Supported by the Ministry of Culture of the Republic of Slovenia, the Municipality of Ljubljana and the Swiss Arts Council Pro Helvetia

This essay is an updated version of the article published in issue 4 of OVER Journal in October 2025


Sofi Xian
An Archaeology of a Promised Future: How Frutiger Aero Was Uncovered

Talk
20 May 2026 at 6.30 PM
ALUO / Tobačna 5, Ljubljana

Q&A moderated by Lea Sande & Ema Maznik Antić

Pre-event to the release of the 3rd issue of multithread


Perhaps you have heard of Frutiger Aero, the aesthetic floating around on TikTok and in people’s retro-tech filled bedrooms, which Valentina Tanni calls the successor to ‘Vaporwave’. But how does one even ‘discover’ an aesthetic? In a talk for Aksioma, Sofi Xian, a co-founder of the Consumer Aesthetics Research Institute, charts her meandering journey through eclectic and unpredictable sources including open-source software theming, hipster semiotics, Wes Anderson parodies, Japanese and Korean music of the 90s and 00s, and the Weird Facebook subculture to explain how she came to describe this ‘lost future’. The talk traces how these seemingly disconnected observations, spanning over a decade, gradually coalesce into a methodology for identifying and naming ‘consumer aesthetics’—and what that methodology reveals about the way our collective experience is shaped by disposable and ambient expressions.

THE AUTHOR

Sofi Xian (冼納然, also Sofia Lee) is a researcher, cultural theorist, and multimedia artist based in Rotterdam, NL. Informed by a diverse background spanning computational linguistics, experimental photography, and cinema, she charts the semiotic terrain of consumer culture and theorises its evolution and circulation. Her particular focuses are on how unpopular, naïve, marginal, repetitive and forgotten detritus of culture serve as potent reservoirs of emergent aesthetics and ambient meaning formations. As a founding member of the Consumer Aesthetics Research Institute, Sofi has pioneered approaches to ‘consumer aesthetics’ and contributed foundational research on the aesthetic Frutiger Aero, a term she also coined along with Froyo Tam. She has led workshops on consumer aesthetics research practices. In 2018, she also founded digicam.love, a community dedicated to highlighting the untapped aesthetic potential of forgotten point-and-shoot digital cameras.

CREDITS

Author: Sofi Xian 

Production of the event:
Aksioma – Institute for Contemporary Art, Ljubljana
and
Faculty of Arts, University of Ljubljana

In partnership with:
ALUO – The Academy of Fine Arts and Design of the University of Ljubljana

The project is co-financed by the Republic of Slovenia and the European Union through the European Social Fund Plus (ESF+)

Additional support:
the Ministry of Culture of the Republic of Slovenia

Becoming Image

Screening programme
12 May 2026 at 19.00
Slovenian Cinematheque, Ljubljana

Featuring works by
Nina Davies, Kieran Nolan, Eriko Miyata, Simone C Niquille, Akihiko Taniguchi, Mark Dorf

Part of tactics&practice #17: Becoming Image
Curated by Marco De Mutiis

and of the 6the edition of VFX Ljubljana – Festival of Experimental Audiovisual Practices


Becoming Image explores the blurring boundaries between lived realities and digital images, tracing the feedback loops between visual representation and algorithmic operations. Through short films, video art, and video essays, the screenings reveal how the construction of identities, experiences, and environments is increasingly governed by the image, and by the computational systems that produce it.

The works gathered here ask what it means to exist in a world where visibility is conditional: where images do not merely reflect reality but actively determine what is allowed to exist and who is permitted to have a voice. Questions of labour, belonging, authenticity, and resistance surface across the programme, as artists navigate a landscape in which the image has become both infrastructure and ideology – shaping not only how we appear, but how we move, speak, and are recognised.

Drawing on a wide range of imaging technologies and approaches, from CGI to generative AI, the works expose the pervasive and uneven power of the image in shaping contemporary life. Critical, playful and poetic, the projects are also attentive to the ways bodies and communities adapt, perform, and push back against the demands of computational vision and the recent emergence of machine realism. They propose strategies for inhabiting, subverting, and (re)claiming a world that has become, increasingly, an effect of its own representation.



Nina Davies
Precursing (2024)
11’12’’

Synopsis

Precursing explores a world shaped by rapidly accelerating technologies, where systems designed to predict the future are increasingly embedded in everyday life. From finance and law to transport and insurance, artificial intelligence is relied upon to model outcomes with precision—yet similar technologies also surface in unexpected spaces, from social media algorithms to the uncanny detection of “ghosts.” While some of these systems depend on rigorous, verifiable data, others operate within looser, more speculative frameworks.

Drawing on predictive models trained in fictional environments such as video games, Precursing reflects on contemporary digital culture, including viral trends like non-player character (NPC) performances on TikTok. These repetitive, scripted gestures are framed as a subconscious response to a present shaped by algorithmic anticipation—a subtle resistance to lives increasingly governed by prediction.

At the centre of the film is a fictional incident involving a self-driving car trained to anticipate human movement. Through two interwoven conversations between four characters, the narrative unfolds into a wider meditation on ghosts, ritual, and the future of justice. Blurring the boundaries between simulation and reality, Precursing questions what it means to act freely in a world where the future is constantly being calculated in advance.

Biography

Nina Davies is a Canadian-British artist who considers the present moment through observing dance in popular culture and how it is disseminated, circulated, made, and consumed. Previous research projects have included the recent commodification of the dancing body on digital platforms and rethinking dances of today as traditional dances of the future. Her work explores how popular dance trends mimic digital misrepresentations of the human body, using glitchy and repetitive movement as a choreographic vernacular that tests how bodies are read, captured, and circulated by technological systems. Oscillating between the use of fiction and non-fiction, her work helps build new critical frameworks for engaging with dance practices. Her work has recently been shown at venues such as Tate Britain, V&A Museum, Somerset House, and the Photographers Gallery. In 2021, she co-founded Future Artefacts FM, an artist-run program that showcases artists working with speculative fiction for broadcast.


Kieran Nolan
Games That Don’t Exist
40’’,

Synopsis

AI Machinima uses generative AI to create video scenes in the style of immersive 3D game environments, instead of directly using a game engine for their production. They are “paratexts sans texts” (Bittanti 2025). Video Game That Don’t Exist (Nolan 2025) is a series of vignettes and short stories edited together from 5 second clips generated with text prompts in Open AI’s Sora (2024). The online video training base of the AI model is revealed through unintended extra details, for example the superimposing of game streamers into the scene. Gen AI’s current limits are also exposed through animation glitches where movements blend and contort in an unpredictable manner.

Rather than attempt to edit out these anomalies, AI’s unpredictable factors are embraced. In Video Games That Don’t Exist we see a mix of the familiar and the absurd channeled through the aesthetic constraints of Sora’s training data, as humans and farm vehicles merge and dislocate akin to the atoms of the old man and his bicycle from Flann O’ Brien’s The Third Policeman (1967). Sora’s linguistically agnostic text sometimes makes partial sense, like a type of AI Esperanto, contributing a surreal language neutral layer. Borrowing from the philosophy of circuit bending pioneer Reed Ghazala, these accidental glitches aren’t considered bugs in the context of Video Games That Don’t Exist, but an integral feature of the work.

Biography

Kieran Nolan is an interdisciplinary artist, researcher, and lecturer working across interactive art, games, and creative technologies. He is Co-Director of the Creative Arts Research Centre at Dundalk Institute of Technology (DkIT). His practice spans interactive art, game-based media, and digital visual culture, including AI-driven machinima, immersive networked XR, graffiti archiving in and through video games, and platform preservation. He is WG1 Lead for COST Action 21141 (Grassroots of Digital Europe) and Co-President of the History of Games International Conference. He is also co-editor of the upcoming collected edition Silicon Dawn: Histories and Cultures of Creative Computing in Europe (1970-2000) (De Gruyter Brill, 2026).


Eriko Miyata
My soul gem is dull color
1’58’’

Synopsis

In Japan, there exists a method that blends military themes with pop culture elements. This approach did not develop as a military strategy but rather as a genre within subculture. Meanwhile, a societal phenomenon is currently unfolding where real military organizations are incorporating the aesthetics of pop culture. A representative example of this is the influence of the game “Kantai Collection” (Kancolle). This game has had a significant impact, extending to the sale of themed food products in convenience stores, the creation of an anime series, and collaborative events with the Japan Self-Defense Forces. Within this subculture,there is pronounced tendency to anthropomorphize weapons as female characters, reflecting a distinct bias. Children growing up in Japan are regularly exposed to magical girl anime stories that depict young girls who need to be “saved” or “rescued.” However, escaping the signals directly tied to military influence, as well as the male gaze and the violence it entails, proves extremely difficult. This work aims to visualize these societal dynamics and the perspectives directed toward women.

Biography

Eriko Miyata is a Japanese-born artist and photographer based in Switzerland, currently completed a Master’s in Photography at ECAL (2023–2025). Previously, she earned a Master’s in Fine Arts at Zurich University of the Arts (2018–2020) and a Bachelor’s in Intermedia Art at Tokyo University of the Arts (2012–2017).

Her work explores contemporary photographic and multimedia practices, often combining digital and analog approaches to question perception, memory, and visual storytelling. She has received multiple scholarships and awards, such as the Pola Foundation Scholarship for Young Artists Abroad, the Ina Nobuo Prize, and was a finalist for Prix Photoforum. She has also held solo and group exhibitions across Europe and Asia, reflecting a research-driven and experimental approach to photography and visual media.


Simone C Niquille
Elephant Juice (2020)
8’45’’

Synopsis

In the short film Elephant Juice the bat contemplates: “Our own experience provides the basic material for our perception of the world, which is therefore limited.” Modelled after philosopher Thomas Nagel’s seminal essay ‘What Is It Like To Be A Bat?’, the film’s narrator paraphrases this passage to ponder on the probability of human built computer vision systems ever surpassing their maker’s subjective worldview.

Elephant Juice takes place in a bathroom and follows a character as they prepare for an upcoming automated job interview. In this novel recruiting process, interviews are held in front of a candidate’s own webcamera. Once recorded the video file is analyzed by computer vision software to evaluate the applicant’s facial expressions on desirable qualities such as trustworthiness, compatibility and diligence. Such examination translates facial expressions into emotions and depends on a mapping of muscle movements. The Facial Action Coding System (FACS) proposed by Paul Ekman and Wallace Friesen in 1978 is widely referred to as underlying parameter for such applications. It divides the human face into action areas that are labeled and subsequently assigned emotions. Since it’s introduction in the 70’s FACS has been broadly received in the fields of computer animation, advertising metrics, police profiling and the recruiting process.

With the commodification and categorisation of the deeply personal and delicate matter of emotions, it is crucial to challenge the limits of objectivity and the risks of globally adapted perception systems. By rendering the world through a lens of seemingly objective computer vision, intimate realities are at stake.

The words Elephant Juice are a common misreading of I Love You by lip-reading software, aptly capturing the narrow room for error between the deeply emotional and the absurdly poetic.

Biography

Simone C. Niquille is a designer and researcher whose work investigates how computation functions as a contemporary optical system. Working with vision technologies such as computer vision, 3D animation, computational photography, and synthetic training datasets, their practice examines how images no longer simply represent the world but actively organise perception, legibility, and reality itself. Engaging these systems from within, Niquille critiques machine learning as a tool for stabilising assumptions and instrumentalising difference, advocating instead for non-binary technological imaginaries. They teach and conduct research across design, architecture, and critical software and are currently a PhD researcher within the ARTILACS graduate school at HFBK Hamburg. Their work has been exhibited and published internationally.


Akihiko Taniguchi
New Old Homeland (2026)
25’

Synopsis

New Old Homeland is a digital work by Taniguchi that probes the shifting concept of “homeland” in a networked era. Created in Unity with the artist’s 3D-scanned avatar, the film explores the intersection of virtual space and physical belonging. It proposes a profound paradox: homeland is difficult to recognize from within, felt sharply only through distance or loss, where it feels both fabricated and emotionally urgent. Taniguchi mirrors this experience through the mechanics of game engines—where unrendered spaces and copyable objects create a structural mixture of persuasive realism and constitutive absence. Through this lens, the film establishes a new grammar for belonging in the realm of the unreal.

Biography

Akihiko Taniguchi is a media artist and an Associate Professor in the Media Arts Course, Department of Information Design at Tama Art University. His multidisciplinary practice spans media art, net art, video, and sculpture.


Mark Dorf
Homecoming (2025)
16’17’’

Synopsis

Homecoming is a 16-minute cinematic work that reimagines Homer’s The Odyssey as a contemporary meditation on home and belonging, in a time, and to a planet, where ‘home’ feels increasingly intangible. Blending live-action footage from high altitude forests and meadows of the Rocky Mountains, digital 2D and 3D animation, internet imagery, and immersive sound, the film explores how individualized algorithmic technologies and environmental uncertainty have fractured contemporary perceptions of reality and planetary home. Through a turbulent visual journey, ‘Homecoming’ reflects on memory, displacement, and the confronting the impossibility of returning to a home that no longer exists—or perhaps never did.

Biography

Mark Dorf is a New York-based artist working across photography, video, digital media, and sculpture. Engaging collaboratively with ecologists and technologists, Dorf’s work questions perceptions of what Western culture often terms “Nature”. His images and objects examine how design, image culture, technology, and science shape expectations of the “Natural” world, while engaging deeply with the digital processes behind their production. By making the marks of these often hidden digital processes visible, Dorf’s work reflects an awareness of its own production, inviting viewers to consider how digital materials shape their own lives and subsequently alter their understanding of the “Natural” world and beyond. 


THE CURATOR

Marco De Mutiis is Digital Curator at Fotomuseum Winterthur in Switzerland, where he leads the museum research on algorithmic and networked forms of image-making. He has recently co-curated the exhibition The Lure of the Image and How to Win at Photography – Image-making as Play. He is the co-author of The Photographer’s Guide to Los Santos (written with Matteo Bittanti), and co-editor of Screen Images – In-Game Photography, Screenshot, Screencast (co-edited with Winfried Gerling and Sebastian Möring). He is also a lecturer at the Master Photography programme at ECAL (Lausanne) and proud half of the game modding duo 2girls1comp with Alexandra Pfammatter.

CREDITS

Becoming Image
[Screening programme]

Curated by Marco Demutiis

Production:
Aksioma – Institute for Contemporary Art, Ljubljana, 2026

In partnership with:
VFX Ljubljana – Festival of Experimental Audiovisual Practices
Slovenian Cinematheque

Part of the programme:
Tactics&practice

Financial support:
the Ministry of Culture of the Republic of Slovenia, the Municipality of Ljubljana

Digital Occultism

Sophie Publig & Mikkel Rørbo
Sophie Publig & Mikkel Rørbo
Digital Occultism

Presentation of the second issue of the multithread series

5 May 2026 at 6 PM
Cukrarna Gallery, Ljubljana


How can we think technoculture at a moment when the boundaries between fiction and reality, belief and knowledge are increasingly unstable? Digital Occultism approaches this question through a decisive shift: rather than treating occultism as marginal or reactionary, it considers it as one of the logics structuring contemporary digital environments.

The book develops the argument that the production of reality in technoculture is inseparable from forms of thought historically associated with the esoteric, the magical, and the occult. In this sense, occultism is a constitutive dimension of how digital systems operate.

Tracing developments from early internet cultures to contemporary platforms, the book examines how fictions generate material effects, how politics unfolds as a form of psychological warfare, and how these esoteric infrastructures participate in shaping desire, belief, and collective imaginaries.

The publication features an afterword by Zach Blas, foregrounding an additional layer of esoteric symbolism present and operating within the corporate strata of technoculture.

The presentation is followed by a moderated Q&A with members of the editorial team.

multithread #2

Sophie Publig & Mikkel Rørbo
Digital Occultism

Afterword by Zach Blas

Edited by Lea Sande, Ema Maznik Antić, Marko Bauer, Janez Fakin Janša
EN | 10.5 x 16.7 cm | 116 pp | COLOUR | soft cover

Release date: 5 May 2026

Digital Occultism charts out the history of memetic circulation, situating it within a genealogy of occult logics. It operates as a constitutive force deeply embedded in technoculture and shapes how reality itself is produced. Tracing the emergence of fictions from early internet cultures to contemporary platform environments, it examines how they produce material realities, how politics operate as psychological warfare, and how desires are engineered through algorithmic feedback. In the afterword, Zach Blas takes us in and spits us out through the inverted, heretical vision of CULTUS, into the underside, rendering visible occult epistemologies operative within it.

The authors

Sophie Publig is an internet archaeologist exploring digital ecosystems. Based at the Weibel Institute for Digital Cultures at the University of Applied Arts Vienna, her research and teaching move across critical posthumanism, aesthetics, and digital cultures. She is analyzing online artifacts from meme ecologies to networked subjectivities to internet folklore.

Mikkel Rørbo is an interdisciplinary researcher and producer of cultural detritus. He is currently a researcher at the Weibel Institute for Digital Cultures, University of Applied Arts Vienna, where his work focuses on questions of difference, desire and abstraction. His recent work has concretely examined how these themes connected to machinic cognition and computation as well as capital. He teaches on digital occultism and its place in technopolitical culture.

Both are based at the Weibel Institute for Digital Cultures, Vienna.

CREDITS

Production of the event: Aksioma – Institute for Contemporary Art, Ljubljana, 2026
In collaboration with Cukrarna Gallery

Supported by the Ministry of Culture of the Republic of Slovenia and the Austrian Cultural Forum
The project is co-financed by the Republic of Slovenia and the European Union from the European Social Fund Plus (ESF+)

Digital Occultism

Sophie Publig & Mikkel Rørbo

Price: 12€


multithread #2:
Digital Occultism
Sophie Publig & Mikkel Rørbo

Digital Occultism
charts out the history of memetic circulation, situating it within a genealogy of occult logics. It operates as a constitutive force deeply embedded in technoculture and shapes how reality itself is produced. Tracing the emergence of fictions from early internet cultures to contemporary platform environments, it examines how they produce material realities, how politics operate as psychological warfare, and how desires are engineered through algorithmic feedback. In the afterword, Zach Blas takes us in and spits us out through the inverted, heretical vision of CULTUS, into the underside, rendering visible occult epistemologies operative within it.

Sophie Publig is an internet archaeologist exploring digital ecosystems. Her research and teaching move across critical posthumanism, aesthetics and digital cultures. She analyses online artefacts, from meme ecologies to networked subjectivities to internet folklore.

Mikkel Rørbo is an interdisciplinary researcher and producer of cultural detritus. His work focuses on difference, desire and abstraction, in particular how these are instantiated in computation and agency both inside and outside of capital.

Both are based at the Weibel Institute for Digital Cultures, Vienna.

EN | 10.5 x 16.7 cm | 116 pp | COLOUR | soft cover | 2026
ISBN 978-961-7173-68-0


Colophon

Sophie Publig & Mikkel Rørbo
Digital Occultism

Afterword by Zach Blas

Issue edited by Lea Sande, Ema Maznik Antić, Marko Bauer, Janez Fakin Janša
Series edited by Lea Sande and Ema Maznik Antić

Print on demand

Publisher:
Aksioma – Institute for Contemporary Art, Ljubljana
www.aksioma.org | aksioma@aksioma.org
Represented by: Marcela Okretič
Editor in chief: Janez Fakin Janša

Co-publisher: University of Applied Arts Vienna
www.dieangewandte.at/en | info@uni-ak.ac.at

Proofreading: Miha Šuštar
Design: Federico Antonini
Layout: Oskar Kandare

Cover image created by Jaka Neon based on the initial idea and sketch developed by Mikkel Rørbo with the help of generative AI

© Aksioma | All text and image rights reserved by the author
Ljubljana, May 2026

Supported by the Ministry of Culture of the Republic of Slovenia.
This publication was produced in collaboration with the PUŠ project Artificial Intelligence as a ‘Laboratory’ for the Humanities at the Faculty of Arts, University of Ljubljana”

Are You a Software Update?

Book promotion

Presentation of the essay This is Not an Image by Nora O’Murchú
and Girl Intelligence by Alex Quicho

followed by a discussion with the authors,
moderated by Guy Mackinnon-Little

30 April 2026 at 7 PM UK time
Newspeak House, London

Free admission


Not all forms of power announce themselves. Some move quietly, shaping how we feel, act and inhabit the world. Increasingly, the logic of software reshapes participation by distributing control across interfaces and automating governance through the systems that sort, guide, and render us visible. Are You a Software Update? brings together seven authors to examine the intensifying form of totalitarianism grounded in the quiet background logic of contemporary technology.

Alberto Toscano, Alex Quicho, Nora O’ Murchú, Noura Tafeche, Tega Brain & Sam Lavigne and Wassim Z. Alsindi explore how infrastructures built for scale, extraction and control have come to embody this totalising logic. They show how platforms stabilise sentiment, how images perform order and how data becomes the medium through which consent is manufactured and dissent is neutralised. Their essays reveal a world governed by calibration – a fascist tendency expressed through the everyday management of attention, emotion and presence.

EN | 10,5 x 16,7 cm | 192 pp | BW | soft cover

Standard price: €20 (17,4 GBP) | at the event: €17 (14,9 GBP)


Given the urgency of the topics covered and in order to ensure the widest possible circulation, on the occasion of the presentation of the book Are You a Software Update? in London, the editorial team has decided to make the essay They Build to Dominate, or Fascism in the Age of Its Digital Reproducibility by Alberto Toscano available free of charge in PDF format.

Participants

Nora O’ Murchú is a curator and researcher whose work explores how digital infrastructures shape culture and politics. Her curatorial practice investigates how technological systems organise power, extract value and condition collective life. She has curated internationally, including at Akademie Schloss Solitude and the Seoul Museum of Art. She is a professor at the University of Limerick and was Artistic Director of transmediale (2020–2024). She is currently developing How to Read an Image for FACT Liverpool, a major exhibition project.

Alex Quicho is a theorist and research director based in London. Her practice spans critical writing, performative lectures and the moving image, focusing on how emerging technologies warp social reality and vice versa. She studied critical writing at the Royal College of Art and teaches narrative theory for MA Narrative Environments at Central Saint Martins. Her work has appeared in Wired, Frieze, Dazed, Vogue, Spike, The Face, MIT Tech Review and more. https://amfq.xyz

Guy Mackinnon-Little is a London-based writer, editor, and egregore wrangler. He is a former editor of TANK Magazine and Zora Zine and currently an associate lecturer at University of the Arts London. He consults professionally on editorial and narrative strategy, with collaborators including Other Internet, RadicalxChange, Antikythera, 0xParc, and Giza. His personal research tracks the evolution of language, culture, and other computational media from the paleolithic onwards.

CREDITS

Production of the event:
Aksioma – Institute for Contemporary Art, Ljubljana and Newspeak House, London, 2026

duckrabbit.tv

Simone C Niquille
Simone C Niquille
duckrabbit.tv

Exhibition
12 May–12 June 2026
Aksioma | Project Space, Ljubljana

Opening
TUE, 12 May at 7 PM

Part of tactics&practice #17: Becoming Image
Curated by Marco De Mutiis


duckrabbit.tv is a video installation that explores the political implications of contemporary vision technologies, questioning how computational photography, datasets, and rendered imagery often act as substitutes for what is real. The work centres on a confused and curious queer character: a digital reincarnation of the 1892 duck-rabbit optical illusion, popularized by philosopher Ludwig Wittgenstein to illustrate the ambiguity of perception. Now revived in the age of synthetic vision, this character becomes a vessel through which the project navigates the trials and tribulations of self-discovery and CGI production.

Simone C Niquille’s playful yet critical approach exposes the computational ways of seeing that increasingly govern how reality is constructed. Visual meaning is extracted through pattern recognition, object classification, and algorithmic inference – processes in which images, generated by machines for machines, no longer refer back to physical referents but instead produce their own regimes of truth. The rendered image becomes a tool of classification rather than representation, designed to fit within the expectations of training data and automated detection systems.

As the protagonist stumbles through a “rendered reality,” where perceptual ambiguity collides with the rigid logic of machine vision, the viewer is invited to reflect on the difference between capturing and compositing ourselves and our surroundings. duckrabbit.tv offers a humorous but unsettling meditation on inhabiting an image world regulated by digital and algorithmic operations, and its social and political implications for non-conforming subjects.

THE AUTHOR

Simone C Niquille is a designer and researcher whose work investigates how computation functions as a contemporary optical system. Working with vision technologies such as computer vision, 3D animation, computational photography, and synthetic training datasets, their practice examines how images no longer simply represent the world but actively organise perception, legibility, and reality itself. Engaging these systems from within, Niquille critiques machine learning as a tool for stabilising assumptions and instrumentalising difference, advocating instead for non-binary technological imaginaries. They teach and conduct research across design, architecture, and critical software and are currently a PhD researcher within the ARTILACS graduate school at HFBK Hamburg. Their work has been exhibited and published internationally.

CREDITS

Author: Simone C Niquille

Script & Animation: Simone C Niquille 
Music: Jeff Witscher 
Voice: Dale Preston

The work was originally developed for transmediale 2023 within the framework of transmediale’s Digital Art Residency in cooperation with Pro Helvetia

Production of the event:
Aksioma – Institute for Contemporary Art, Ljubljana, 2026

Part of the series:
tactics&practice

Financial support:
the Ministry of Culture of the Republic of Slovenia, the Municipality of Ljubljana and the Swiss Arts Council Pro Helvetia.

ARTIST TALK

Simone C Niquille
Balloons etc.
WED, 13 May 2026 at 3 PM
ALUO / Erjavčeva, Ljubljana

WORKSHOP

Simone C Niquille
WAWLA (What Are We looking At)
WED, 13 May 2026 at 5 PM
The Academy of Fine Arts and Design, UL, Video, Animation and New Media, Tobačna 5, Ljubljana

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